undomiel wrote: I believe in Windows 2000 Server it defaults to being a happy zone transferring daemon but 2003 defaults to being restricted. Just something you might want to keep in mind for securing any 2000 servers you may have to work with in the future.
JayrodEF wrote: I was doing a practice test this morning for the 291 and came across a DNS question. The question doesn't really matter I don't think, but the testing program said the answer was to configure a DNS server to allow zone transfers to a particular Windows XP client computer. I was under the impression that zone transfers only happened between DNS servers. So I'm wondering if it is actually possible to have a zone transfer to an XP client computer and if so, why exactly would this be beneficial since the explanation didn't really clear things up. Thanks!
JayrodEF wrote: Thanks for the replies. Yeah, I thought you should only be doing transfers to trusted servers that's why I was floored when that was the supposed correct answer. Sounds like it is possible though, but I still can't see why you would do that in any real world situation.
dynamik wrote: How do you know what you're looking for? Do you have the IP? If so, wouldn't it be easier to setup a reverse lookup zone?
Mishra wrote: dynamik wrote: How do you know what you're looking for? Do you have the IP? If so, wouldn't it be easier to setup a reverse lookup zone? Lets say the computer name of your server is ASDF12WQWEQZCZCA well then you don't remember that if you don't have it written down somewhere... Perform a good ole zone transfer and I can copy/paste. Just more work around techniques that you learn as you gain experience in being a sysadmin.
ping -a 192.168.3.32 Pinging server01 [192.168.3.32] with 32 bytes of data: Reply from 192.168.3.32: bytes=32 time<1ms TTL=128 Reply from 192.168.3.32: bytes=32 time<1ms TTL=128 Reply from 192.168.3.32: bytes=32 time<1ms TTL=128 Reply from 192.168.3.32: bytes=32 time<1ms TTL=128 Ping statistics for 192.168.3.32: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 0ms, Maximum = 0ms, Average = 0ms