My questions concerning adobe and apple’s relationship.

NetworkingStudentNetworkingStudent Member Posts: 1,407 ■■■■■■■■□□
My questions concerning adobe and apple’s relationship.

1. Why is the adobe suite for the most part run on a MAC? Is there something special about the hardware?

2. Why does the adobe suite run on a Mac, but apple doesn’t allow or support flash for its I phone and Mac devices?
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Comments

  • Paul BozPaul Boz Member Posts: 2,621 ■■■■■■■■□□
  • WafflesAndRootbeerWafflesAndRootbeer Member Posts: 555
    My questions concerning adobe and apple’s relationship.

    1. Why is the adobe suite for the most part run on a MAC? Is there something special about the hardware?

    2. Why does the adobe suite run on a Mac, but apple doesn’t allow or support flash for its I phone and Mac devices?


    1. It would take some long discussions to hammer out a good answer but in short, MAC is simply a platform choice these days. Adobe's software runs far better on the PC than it does on the MAC because Apple does not support the same technologies in it's OS that Windows does or the same hardware for that matter, making the software a bit limp on the MAC platform because it lacks solid hardware acceleration among other things. Apple prefers to back lesser performing open-source style cross-platform uniform technology (cheaper for them) while on Windows, you have many different technologies supported by software applications (OpenGL, DirectX, CUDA, etc.) like Adobe Creative Suite. Apple also writes their own video driver code in-house so they are lacking in performance in that area too which is why user-made drivers are very popular amongst Apple enthusiasts.

    2. Apple, like any other tech company, wants to back the tech that benefits it in the long run. Flash benefits nobody but Adobe and it's not known for being a great set of technology beyond the ability to make cute little games and stuff. Apple prefers to back inexpensive cross-platform technology that can run on anything and they have a great deal invested in bringing those kinds of tech to their devices and computers. The future Apple has planned for their stuff is very intelligent, in a big brother controls all kind of way, but it leaves you scratching your head sometimes because they always sacrifice the short-term potential for long-term goals.
  • Paul BozPaul Boz Member Posts: 2,621 ■■■■■■■■□□
    1. It would take some long discussions to hammer out a good answer but in short, MAC is simply a platform choice these days. Adobe's software runs far better on the PC than it does on the MAC because Apple does not support the same technologies in it's OS that Windows does or the same hardware for that matter, making the software a bit limp on the MAC platform because it lacks solid hardware acceleration among other things. Apple prefers to back lesser performing open-source style cross-platform uniform technology (cheaper for them) while on Windows, you have many different technologies supported by software applications (OpenGL, DirectX, CUDA, etc.) like Adobe Creative Suite. Apple also writes their own video driver code in-house so they are lacking in performance in that area too which is why user-made drivers are very popular amongst Apple enthusiasts.

    2. Apple, like any other tech company, wants to back the tech that benefits it in the long run. Flash benefits nobody but Adobe and it's not known for being a great set of technology beyond the ability to make cute little games and stuff. Apple prefers to back inexpensive cross-platform technology that can run on anything and they have a great deal invested in bringing those kinds of tech to their devices and computers. The future Apple has planned for their stuff is very intelligent, in a big brother controls all kind of way, but it leaves you scratching your head sometimes because they always sacrifice the short-term potential for long-term goals.

    While valid points, it has nothing to do with the problem at hand. an iPhone can run flash with its hardware if a Pentium III running Windows 98 can. there is no reason why the iPad or iPhone hardware can't support flash.

    Also, not embracing flash because it doesn't benefit apple is correct, but not for the reasons which you stated. Apple has lots of apps which are provided by big-time players in the software game.
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