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Heero wrote: » Yes, all communication using UDP and TCP requires ports, both source and destination. What I am saying is that since all traffic is initiated from the local side (by the client), why would he need to forward any ports?
Heero wrote: » I think you may need to study NAT/PAT a bit more.
thedrama wrote: » 1) What do you think about if i need to open the relevant ports for this game? will it pose a security risk even if the game provides higher speeds?
MAC_Addy wrote: » Since you have listed CCNA and NP on your certs you'll know that when connecting through your router you'll use NAT/PAT. If your router isn't setup with 10.1.1.1:80 it won't allow you to access the internet, correct? So if you don't setup port forwarding correctly it won't work correctly. You'll be sending and receiving data while connected to their servers, since your character moves, the server would like to know if you went from A to B.
Heero wrote: » You have been a little confusing about this so far, I figured you have been talking about in game lag. When you say "downloading the game" what are you downloading, and how are you downloading it?
thedrama wrote: » The game is Guild Wars. The amount of lag didn't change literally. However, as far as i observed, by opening the regarding ports for the incoming connection, download speed(pulling the data from the game server) relatively increased. why?
thedrama wrote: » i apologise but Heero seems right. If you have studied NAT/PAT, you should have learned that NAT/PAT doesn't allow the incoming traffic by default which means a basic security to keep the private network behind NAT/PATting device safe. However, while playing online games the thing you should do is connecting as a game client to the game server outside. By means of this, port forwarding is not needed to be applied on the router cos there is no attempt of access from the game server to the private network. BUT The thing im chasing is why the hell the game downloads fast when i made port forwarding in spite of no necessity? My case is that.
veritas_libertas wrote: » My thoughts exactly. This online game sounds like it has been very poorly implemented. I HATE opening ports on my firewall. I know from watching my Astaro box that I get pinged/scanned on regular basis from our friends in Russia and China.
Heero wrote: » Why the hell would Guild wars require you to open a port? You are not hosting anything to the outside world. Also opening a port should not be the difference between laggy and not laggy, it should be the difference between cannot connect and can connect.
dustinmurphy wrote: » Eeeeew... did you just say Astaro? Ick! I've used those in the past... (their hardware solution) and it was HORRIBLE. It would lock up just doing SMTP filtering... not even using it as a firewall... I had so many outages from that stupid thing locking up randomly.
veritas_libertas wrote: » Did you have enough memory? In my experience the only time it would lock up is if you didn't have the right hardware. I only use it as a firewall/vpn solution. Not perfect but it's free
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