Robbo777 wrote: » Hi, I wanted to make sure I'm getting this right. For example a dedicated server for a game would be set up so that all those players in a certain lobby connect to it and then feed off the connection that those servers have where ever they're? Or is it when you connect to them you use your own connection to run your part in the game? As opposed to a peer to peer host connection where one connection in the lobby is selected and hosts the game. I've never been clear on them. Thanks for the help