Slowhand wrote: Physical redundancy is the very reason why STP exists. When you have a large environment, (or even a small one,) you want to make sure it stays up even if a switch fails. So, you cross-connect switches to deliver data to the same place, or you uplink several switches to each other to make sure that the others can pick up the slack if one fails, and the users never know the difference. The simplest explanation: If switch A goes down, switch B is still there to deliver frames from PC-A to PC-B. The redundancy idea is more of a design concept, but most books and training resources on STP fail to thoroughly explain that STP was designed to prevent a problem that arises with redundant paths, and instead focus on what huge problem looping is. What STP does is make sure that frames are going through only one switch, so that PC-B doesn't get mulitple packets, and that Switch A isn't sending packets to Switch B on Segment B, which Switch B sends back to Switch A on Segment A, creating a loop that never ends. One switch works, the other waits until it's needed.
LBC90805 wrote: A question; how often are multiple paths included in smaller networks with that include only Access Switches? Say for instance three switches with redundant links, two paths, between each link.