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az_golfer wrote: Linux will keep growing.
astorrs wrote: Since infrastructure is my area, I'll stick to it and leave it to others to bring up SOA, BPM, etc.
eMeS wrote: ...out of all of the great virtualization products out there no one company has yet produced a definitive solution to these three challenges. I look for virtualization to become very focused on solving these problems.
eMeS wrote: 3 - Entertainment, primarily online gaming.
Nuwin wrote: I think electronic content management will continue to grow for years to come. The industry space is beyond simply scanning paper and retrieving them from the network. Players in the ECM Space (FileNet, Documentum, OnBase, etc.) recognize this and have built complex solutions that emulate/automate paper processes in the work place, increasing efficiencies and reducing paper storage costs. And that is only one piece of the equation. Managing already electronic documents are a challenge, with these players providing tools to manage that as well. Of course, that could just be me because I'm in the industry and it has enabled my career to take off. Of course, I work both in ECM but in the ASP model which I see growth in both...
eMeS wrote: I know you've (JD) worked in this specific field and I haven't, so you likely know more about it from an insider perspective. It's just hard for me to believe that an industry growing at that clip that is IT intensive won't be hiring a lot of strong technicians in the years to come.
JDMurray wrote: eMeS wrote: I know you've (JD) worked in this specific field and I haven't, so you likely know more about it from an insider perspective. It's just hard for me to believe that an industry growing at that clip that is IT intensive won't be hiring a lot of strong technicians in the years to come. The IT departments of gaming companies are typically very small. IT really eats into the profits, so gaming companies prefer to outsource as much of IT to hosting services as possible. For MMORPGs, grid computing and virtualization is where IT is at.
JDMurray wrote: Why waste salaries on techs when you can hire more developers...
astorrs wrote: JDMurray wrote: Why waste salaries on techs when you can hire more developers... ...and artists. Gaming companies drive their developers very hard, but the artists are worked even harder. The theory is that there is always two more contract artists waiting to fill a position vacated by a burned-out artist. It's not unusual for a large gaming company to hire a new, replacement artist every three weeks. The volume of high-quality material the artists are expected produce in a short amount of time borders on the unreasonable.
astorrs wrote: astorrs wrote: JDMurray wrote: Why waste salaries on techs when you can hire more developers... ...and artists. Gaming companies drive their developers very hard, but the artists are worked even harder. The theory is that there is always two more contract artists waiting to fill a position vacated by a burned-out artist. It's not unusual for a large gaming company to hire a new, replacement artist every three weeks. The volume of high-quality material the artists are expected produce in a short amount of time borders on the unreasonable. Now my name is associated with stuff I don't even remember writing...
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