Anyone playing WoW Classic?
Comments
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JDMurray Admin Posts: 13,090 AdminTen years ago I gave up all MMORPGs that required your character to be running, running, running, running, and running vast distances to get anywhere.
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NetworkNewb Member Posts: 3,298 ■■■■■■■■■□Ya, I can get that. That is why the retail version evolved into what it is today. Now you barely have to move or interact and can get to anywhere and do anything pretty much.
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Meggo Registered Users Posts: 197 ■■■■■□□□□□I played...too much during Wrath. Used to go home on my lunch breaks to do daily quests so I could make raid time after work... :P
I don't mind all the running if I'm also leveling up professions and then hustling the auction house. Let me know if any of you start playing regularly. I might start casually leveling a hunter and then play more in the winter.
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JDMurray Admin Posts: 13,090 AdminWhat's it cost to get started in WoW Classic these days? $50 for the game and $15/month to play like it was back in 2004?
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NetworkNewb Member Posts: 3,298 ■■■■■■■■■□Not sure, I still had the old version of the game from a handful of years back tied to my Blizzard account and it didnt make me purchase Classic... Just had to pay the $15/month
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McxRisley Member Posts: 494 ■■■■■□□□□□I've been playing off and on since it launched last week. I have a level 18 Hunter.I'm not allowed to say what my previous occupation was, but let's just say it rhymes with architect.
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TechGromit Member Posts: 2,156 ■■■■■■■■■□
I played on a couple of third party servers before, not sure if they still exist. It was free to play, but if you donated some $, they gave you boosts to your character. There were people that were level 200 on the servers, since there was no level cap. Also there were restrictions using certain spells as it would crash the server. No sure what they fought to keep earning experience at the level, it was still the original game after all, no expansions.
I really enjoyed the first 60 levels of WOW, the exploration, the endless searching for healers to join your party, This was one of the reasons I created a Priest character, there was always demands for my skills.
WOW is not the same any more, its all level up quick as possible, no one enjoys the journey to 60 anymore, even new players. While the matching system saves a lot of time finding parties, if your equipment isn't the best available, your quickly kicked and replaced. I remember many a time putting up with a marginal healer or tank because it was too much of a pain to find a replacement. Not to mention there really no skill or planning anymore in the dungeons/ instances.
Used be a lot of planning that when into a "pull". Mage you sheep the orc with the star, Priest sleep the orc with the Moon, Hunter you set a trap and pull the others while the tank attacks the orc marked with the plus. The party would gang up on the one orc, quickly kill it and on to the next Orc the tank attacks, the orc sleeping or the sheep. If things went to plan the hunter would feign death before he ran out of room kiting the other orcs and the party would be ready for the remaining orcs that returned to finish them. Crowd control was critically important, if one of the orcs or party member got too close to another group of orcs they arrgo and it usually lead to a wipe. After a successful battle, we rest for a few minutes giving the healers, mages and warlocks time to regenerate mana, heal party members.
No strategy now, the tank pulls one group after another, no rest between pulls, no planning, just attack kill them quick as possible, attack the next group right away, aggro two groups at once, all the merrier. If a healer can't keep the tank healed or other members, it's his fault, kick him, doesn't matter if the Tank aggro half the instance.
Still searching for the corner in a round room. -
LonerVamp Member Posts: 518 ■■■■■■■■□□TechGromit said:
I played on a couple of third party servers before, not sure if they still exist. It was free to play, but if you donated some $, they gave you boosts to your character. There were people that were level 200 on the servers, since there was no level cap. Also there were restrictions using certain spells as it would crash the server. No sure what they fought to keep earning experience at the level, it was still the original game after all, no expansions.
I really enjoyed the first 60 levels of WOW, the exploration, the endless searching for healers to join your party, This was one of the reasons I created a Priest character, there was always demands for my skills.
WOW is not the same any more, its all level up quick as possible, no one enjoys the journey to 60 anymore, even new players. While the matching system saves a lot of time finding parties, if your equipment isn't the best available, your quickly kicked and replaced. I remember many a time putting up with a marginal healer or tank because it was too much of a pain to find a replacement. Not to mention there really no skill or planning anymore in the dungeons/ instances.
Used be a lot of planning that when into a "pull". Mage you sheep the orc with the star, Priest sleep the orc with the Moon, Hunter you set a trap and pull the others while the tank attacks the orc marked with the plus. The party would gang up on the one orc, quickly kill it and on to the next Orc the tank attacks, the orc sleeping or the sheep. If things went to plan the hunter would feign death before he ran out of room kiting the other orcs and the party would be ready for the remaining orcs that returned to finish them. Crowd control was critically important, if one of the orcs or party member got too close to another group of orcs they arrgo and it usually lead to a wipe. After a successful battle, we rest for a few minutes giving the healers, mages and warlocks time to regenerate mana, heal party members.
No strategy now, the tank pulls one group after another, no rest between pulls, no planning, just attack kill them quick as possible, attack the next group right away, aggro two groups at once, all the merrier. If a healer can't keep the tank healed or other members, it's his fault, kick him, doesn't matter if the Tank aggro half the instance.
Security Engineer/Analyst/Geek, Red & Blue Teams
OSCP, GCFA, GWAPT, CISSP, OSWP, AWS SA-A, AWS Security, Sec+, Linux+, CCNA Cyber Ops, CCSK
2021 goals: maybe AWAE or SLAE, bunch o' courses and red team labs? -
NetworkNewb Member Posts: 3,298 ■■■■■■■■■□TechGromit said:
No strategy now, the tank pulls one group after another, no rest between pulls, no planning, just attack kill them quick as possible, attack the next group right away, aggro two groups at once, all the merrier. If a healer can't keep the tank healed or other members, it's his fault, kick him, doesn't matter if the Tank aggro half the instance.
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ngvtruong10 Member Posts: 2 ■□□□□□□□□□Sometime i want to play that game again, but so sad that I don't have freetime as much as old time.
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LonerVamp Member Posts: 518 ■■■■■■■■□□ngvtruong10 said:Sometime i want to play that game again, but so sad that I don't have freetime as much as old time.
Not that anyone was asking for it, but one thing you might be able to do to "experience" the game again without the time commit is look at acquiring the music tracks from the various zones and places from classic wow. Honestly, the gameplay brings things back as do the sounds and mechanics, but nothing hit better than hearing the beautiful music in the background of zones.
Security Engineer/Analyst/Geek, Red & Blue Teams
OSCP, GCFA, GWAPT, CISSP, OSWP, AWS SA-A, AWS Security, Sec+, Linux+, CCNA Cyber Ops, CCSK
2021 goals: maybe AWAE or SLAE, bunch o' courses and red team labs?