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royal wrote: Graphics are fine IMO.
Rikku wrote: I am all for enhancing the dark feel of the game..without trying to make it so dark you cannot see what your doing.
royal wrote: Good interview from one of the D2 development leads and his take on D3:http://www.diii.net/articles/670644/the-d2-team-comments-on-d3
As for the tone: A comparison of D1 to D2 comes to mind. I remember plowing ahead and making those green pastures and meadows in D2, and thinking after the fact. oops! The original Diablo was so dark and moody; did I screw up the atmosphere? Then I went and made the bright desert wasteland, and the same potential problems cropped up. But it all worked out in my opinion, because we were able to take the player underground, and to various darker environments. Therefore, I think you can't judge the atmosphere of D3 from a short demo. Who knows what incredible sights await the player of Diablo 3
I actually find the return of the characters very comforting. They are like old friends in a weird way, and I can't imagine a Diablo game without Deckard Cain!
Currently - while in a party each player will see their own drops from each kill. This could mean that after killing a zombie I see a sword drop, and you may see a shoulder slot item drop. Or I see nothing drop, while you got an axe. Obviously while in a group you're killing faster, and this could translate to an exponentially increasing number of drops with each additional player in your party. However, it's balanced in such a way that the drop % is pulled back a bit with each additional player (I'm simplifying it, but that's what it boils down to). This keeps it from being almost detrimental to not play with a full party, while still giving a nice increase to the amount of drops if you do. From this system it seems quite a few people got the impression that you'll never see items drop that you can't use. For instance, a Barbarian will never see a dagger that only a Witch Doctor can use. This isn't true. There is no effect, or at least no currently intended effect, to restrict which items which classes can or can't see for their respective drops. It's still intended that you could see an item that your class can't use. It's easy enough to drop the item, ask if anyone can use it, or just sell it off of course.
dynamik wrote: I doubt we'll hear more about it until Blizzcon (Oct 10-11). They're not going to be at E3 next week. They and/or Activision is having a Press Conference, but that's it.(I just realized the interview was after that video. I just started loading the video and went to work. Whoops.)
dynamik wrote: Wow. I'm definitely jealous. The wife and I would love to do that. It's too bad that airfare alone is over $1k, and it's occurring in the middle of a semester we have to pay for out of pocket With SC2 and D3 in the works, this is definitely the year to go. I doubt I'll make it, but I expect to see a lot of pics and info on your blog
Diablo is a trading game, and we have no plans to change that. We don't have any inclination to make items bind to a character, or otherwise remove trading opportunities. Will there be absolutely no items that will be bound to a character? It isn't possible to say with any certainty at this point, there might be.
royal wrote: And the last link I posted about the loot system. One of my big pet peeves about D2 was that so many people just spam clicked for items and some even had hacks to pick up items. It really made it unfair for a lot of people such as myself who would rarely get items they need.
dynamik wrote: Are you going to play another barb? I usually go with the necromancer, so I'll probably switch over to witch doctor. I doubt they'd have another class so similar, so necromancers are probably gone
dynamik wrote: Edit: looks like someone takes rainbows too seriously!
Aldur wrote: Ok now really, I think that would offend the casual gamer let alone "most" hardcore gaming freaks who would notice such a thing.
JDMurray wrote: Aldur wrote: Ok now really, I think that would offend the casual gamer let alone "most" hardcore gaming freaks who would notice such a thing. These are gaming artists that are critiquing Blizzard's artwork. I really like the line in the article, "Though it looks really cool, it’s almost impossible to do in a 3D engine because you can’t have lighting that smart and run on systems that are reasonable." This reflects the common tug-of-war between game designers/artists and game programmers over what is visually desired versus what is visually possible given the typical computer components used by the game's target market. A competent artist with Photoshop can make something a lot prettier than what is reasonably possible using a $100 graphics card. Programmers need to do the best they can with what the already consumer's got.
Aldur wrote: I would say that this shocking breach in realism is enough to shatter even a casual gamers sense of immersion, and has no room in next-gen gaming!
dynamik wrote: Aldur wrote: I would say that this shocking breach in realism is enough to shatter even a casual gamers sense of immersion, and has no room in next-gen gaming! I'm pretty sure that's sarcasm. I was just impressed with the length he went to make such a statement. He could have simply said the colors were upside down and left it at that
JDMurray wrote: From blizzard.com:BlizzCon Tickets Now On Sale! Tickets for BlizzCon 2008 are now available for USD $100 each. BlizzCon will take place October 10-11 in Anaheim, California -- head over to the official site for more information or to place your BlizzCon ticket order. We look forward to meeting some of you at the show!
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